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THE BI-WEEKLY ELECTRONIC QAME5 9 t1EW5LETTER 



VOLUME ONE, NUMBER NINETEEN APRIL 24, 1983 SINGLE ISSUE PRICE $1.50 

ATARI ENTERS HOME COMMUNICATIONS Atari unveiled its fourth and newest 

WITH NEW DIVISION CALLED AT ARITEL division, Ataritel, and announced its 

intention to enter the home telecommuni- 
cations market early in 1984 with a family of new products. The new division 
joins Atari's already-successful trilogy of sections: Home Videogames, Compu- 
ters, and Coin-Operated Arcade Games. 

The new department Is to be headed by Peter Wensberg, formerly an offi- 
cial of Polaroid. Although Wensberg declined to describe products under 
development by Ataritel, industry watchers expect them to combine computer 
capabilities with telephones, possibly in a telephone-video screen combination 
to be used for home electronic information services. The device could be 
usable for a variety of purposes, such as home security, household appliance 
control, as a computer interface, and possibly ultimately to allow Atari to 
distribute videogames over the telephone lines. 

PARKER ACCUSES ATARI The fur is flying again, this time between Parker 

OF ANTITRUST VIOLATIONS Brothers and Atari. Parker filed an antitrust 

suit against Atari, claiming that Atari is trying 
to induce wholesale distributors of videogames not to sell any competing 
brands. The suit charges that Atari tried to sign contracts with certain 
videogame cassette distributors, offering 25% to 40% discounts on some games, 
but preventing them from selling products of any Atari competitors. Parker 
claims that $15 million of orders were cancelled in one month when Atari 
offered this contract to at least 26 wholesalers. 

A temporary restraining order has been issued to halt Atari from entering 
any new contracts until the Court schedules a hearing. A spokeswoman for 
Atari says that company is in fact signing exclusive videogame distributor- 
ship agreements with certain dealers, but wouldn't comment on specifics of 
the case until after the hearing. 

AVALON HILL READIES Non-electronic game superpower Avalon Hill will flex 

2600 CARTRIDGES its corporate muscles in a new arena during the sec- 

ond half: the still-lively Atari 2600-compatible 
cartridge market. Says Jackson Dott, the man in charge of AH ' s Microcomputer 
Games Division, "We intend to show three games at the Consumer Electronics 
Show in Chicago in June." The cartridges, which the company developed in- 
house over the last six-eight months, are expected to utilize a special chip 
to produce more intricate graphics and play-action than the standard 4K 
configuration of most 2600 programs. 

COSMIC CHASM "Cosmic Chasm", originally developed by General Consumer 

GOES COIN-OP Electronics as a cartridge for its Vectrex vectorscan stand- 

alone programmable videogame system, will instead appear 
first as a coin-op machine. Cinematronic has purchased the license for the 
title from GCE and intends to distribute a play-for-pay version to arcades 
as soon as possible. 



2 ARCADE EXPRESS - APRIL 24, 1983 

ELECTRONIC ARTS PLANS "The people that create games are artists," insists 

SUPER SOFTWARE Trip Hawkins, president of Electronic Arts, a newly 

minted producer of computer games, "and that's the 
way we're going to treat them." What this means is that the company, which 
plans to have eight computer games available by summer and about two dozen 
published before Christmas 1983, employs game designers on a freelance basis 
instead of putting them on staff and trying to make them conform to the work- 
a-day business world. Electronic Arts assigns a producer to each project who 
is responsible for getting the programmer any help, such as the services of a 
graphics expert, that may be needed to bring it to completion. The publisher 
is also sinking big money into software development aids and tools, which 
Hawkins believes will eventually make it possible for those whose design 
talents outstrip their technical programming ability to get games from con- 
cept to finished code a lot faster and easier. 

Among the well-known designers who have games scheduled to appear under 
the Electronic Arts banner are Jon "Temple of Apshai" Freeman, Bill "Raster 
Blaster" Budge and Dan "Computer Quarterback" Bunten. The first titles will 
be playable on the Atari 800 with subsequent releases for the VIC-20, Commo- 
dore 64 and other major systems expected. 

ELECTRONIC GAMES In line with the magazine's continued expansion since 

PROMOTES FOUR its introduction in late 1981, Electronic Games has pro- 

moted four key editors to positions of increased respon- 
sibility. Rick Teverbaugh becomes Midwest Editor, David Lustig takes up the 
mantle of West Coast Editor, Tracie Forraan is moving up to Associate Editor, 
and Lisa Hondon is the new Assistant Editor. "The magazine is about three 
times the size it was just a year ago," notes co-publisher and editor Arnie 
Katz, "so we felt it was time to create more slots for editors with senior 
responsibility for the content of the publication. These promotions recog- 
nize the major contributions of four individuals to the overall success of EG.' 

C0LEC0 MANUFACTURERS ColecoVision passed a major milestone during the 

MILLIONTH MACHINE third week of March, when the one millionth Coleco- 

Vision console rolled off the assemblyline . Thus 
this third-wave system achieves the minimum customer base necessary to support 
bigtime third-party production of cartridges in just six months. A spokesman 
for the Connecticut-based company predicts there could be as many as 2.5 
million ColecoVision systems installed by mid-summer. 

WATCH OUT FOR Russ Whetmore, designer of "Preppie" and the just- 

SPACE ALLIGATORS released "Preppie II", tells Arcade Express that the saga 

will continue through at least one more title. "I can't 
say too much about it yet," Whetmore says apologetically, "but it will con- 
cern Preppies in outer space." Russ adds the tidbit that, at one point, he 
considered calling the third part of this electronic gaming trilogy "Revenge 
of the Preppie" (satirizing the third film in the "Star Wars" series, origi- 
nally announced as "Revenge of the Jedi".) 



EDITORIAL STAFF: Editor, Joyce Worfey. Managing Editor. Lisa Honden 

Contributing Editors: Henry B. Cohen. Tracie Forman. Charlene Komar; Dave Lustig, Les Paul Robley 

ADMINISTRATIVE STAFF. Publisher, Jay Rosenfield, Co-Publisher, Amie Katz; Editorial Director. Bill Kunkel; 

Subscription Manager. Rena Adler. Business Manager. Janette Evans 

ARCADE EXPRESS (ISSN 073 3-6039) is published biweekly by Reese Communications Inc.. 460 West 34th Street. New York, NY 10001 © 1982 by Reese Publishing Company, Inc. All rights reserved. 
© under Universal. International and Pan American Copyright conventions Reproduction of the content in any manner is prohibited Single copy price $1 50 Subscription rates. U.S. and Canada only: Six 
months (13 issues) $15; one year (26 Issues) $25. Subscnptions mailed first class Address subscription orders, correspondence and news to Reese Communications Inc ARCADE EXPRESS, 460 West 34th 
Street, New York. NY 10001 . For change of address, allow 60 days to process; send old address label, new address and zip code. All material listed in this publication is subject to manufacturer's change 
without notice, and the publisher assumes no responsibility for such changes. All correspondence will be considered publishable unless otherwise advised. Printed in the U S A. 



ARCADE EXPRESS - APRIL 24, 1983 



3 



CREATIVE GETS NEW HOME; Seems like everyone in the electronic gaming in- 

EXPANDS GAME CATALOG dustry is hunting for new quarters. Creative 

Software cites their dramatic growth in the past 
six months, coupled with plans to enter the Texas Instrument and Timex markets, 
as reasons for relocating to new offices at 230 E. Caribbean Dr., Sunnyvale , Ca . 

Three new Creative titles for the VIC-20 reflect their interest in homes. 
"Rat Hotel" casts the gamer as the rat scurrying from a rodent-hating maten- 
ance ban. "Pipes" helps young arcaders learn to manage various supplies, by 
connecting pipelines from the water source to the houses using as little pipe 
and spending as little money as possible. "Spills & Fills" is educational, 
teaching perspective and ratio skills by filling up or spilling out liquids. 

Creative also has four games for the Commodore 64. Two of these, "Astro- 
blitz" and "Trashman" are translations of previous VIC-20 games, and the other 
two are original titles. "Moondust" (to be released for both the VIC-20 and 
the Commodore 64) is a science fantasy contest requiring the gamer to drag 
trails of colorful moondust through glowing concentric circles, in what the 
company describes as a "fusion of hypnotic color graphics and mesmerizing 
computer-generated music." Last, and certainly most important to we Big Apple 
residents, is "Save New York", scheduled for release early in June. 

TOP SPIDER FIGHTER Activision's "Spider Fighter" tournament concluded the 

WINS PRIZES & TRIP competition co-sponsored by Radio KMGG-FM in Los An- 

geles. It ran three nights a week for three weeks, 
ending February 26. Harry Lubin of Venice, Ca. won with 176,000 points, beat- 
ing more than 100 gamers for a 6-day, 5-night all-expense paid grip to Holo- 
lulu, plus a complete library of Activision cartridges. Lubin said he had 
practiced "Spider Fighter" every day for hours. It must has helped, since he 
scored over 100,000 points more than his nearest opponent. Second prize, a 
25-in. Panasonic t.v. and 10 Activision games, went to Alfonso Del Monte of 
Downey, Ca., with 71,650 points; and Ed Cabrales of Los Angeles came in third 
with 48,400, winning a Pioneer AM-FM cassette player and five Activision games. 

PRACTICE MAKES PERFECT Ronda Kirby, a 33-year old femme from San Jose, is 

FOR LADY VIDEOGAMER the champion of Telesys' Fast Food competition held 

at Marine World/Africa USA in Redwood City, Calif. 
The contest, held over two weekends, helped raise money for Multiple Schlerosis 
Ronda played for 25 minutes, scoring 11,556 points to win a trip for two to 
Hawaii. She had entered the competition on the first weekend but didn't do 
very well. "But I was determined to win the grand prize trip," she said, so 
she bought the game to practice at home. But she didn't own an Atari VCS - yet 
the lady's determination stopped at nothing! She bought a videogame system to 
practice for the week. It all paid off for her at the end of the week, when 
she proved that practice really does pay! Good gaming, Girl! 

"TYPO ATTACK" NAMED BEST Atari has announced the winner of the Atari 

USER-WRITTEN ATARI PROGRAM $25,000 Star Award, for the year's best user- 

written home computer program. It went to the 
author of the design judged as most outstanding in the Atari Program Exchange 
annual contest. Each quarter, APX gives over $18,000 in Atari equipment in 
prizes, then gives a $25,000 grand prize to the author of the year's best pro- 
gram. This year's top user-written home computer program came from David 
Buehler, 17, of St. Paul, Minn. "Typo Attack" helps players learn the loca- 
tion of keys, and improves touch-typing speed and skill, by having animated 
typo invaders try to destroy bases protected by the gamer. The only way to 
avert this disaster is to type the correct character. 



4 



ARCADE EXPRESS -_ APRIL 24, 1983 



COMPANIES HELP SCHOOLKIDS Everyone wants school kids to develop computer 

LEARN ABOUT COMPUTERS literacy, and here's a couple more companies 

helping to make it happen. IBM Corp. has an- 
nounced plans to donate 1500 personal computers to 84 public and private 
schools in New York, California and Florida, as part of an $8 million program 
that IBM hopes will improve computer education in secondary schools. IBM will 
also provide grants to train the instructors to teach students how to use the 
computers when the program starts this September. 

Tandy Corp. also has an instructional program designed to help all U.S. 
elementary and secondary school teachers acquire a basic understanding of 
computers. Tandy is mailing packages to 103,455 schools, with handbooks show- 
ing how microcomputers are used in schools, a computery literacy packet to 
teach basic computer and programming concepts, and practical examples of how 
computers can be useful in the school system for educational purposes. 

TELESYS PUTS DEMO MODES Telesys is responding to the difficulty facing 

IN GAMES FOR IN-STORE PLAY many retailers in merchandising any game, when 

the purchaser is choosing between so many title 
Telesys is programming nearly all their games with an in-store play mode. The 
demo mode lets the game play itself while shoppers observe, thus freeing the 
merchant to do other things instead of personally demonstrating the new title. 
"You could equate this to in-store play of records," says Rich Taylor, Telesys 
president. "It gives the consumer a sneak peek at what he's buying." 

JOYSTICK COMPANY TO Most manufacturers design a game, then hope that 

MARKET COMPUTER GAMES there'll be a good joystick to do it justice. Here' 

a company going about it the other way around. TG 
Products claims to be the world's oldest manufacturer of joysticks, track 
balls and game paddles for personal computers. Now the company is going into 
the software market so that more people will use TG Products game controllers! 
Don Geyer, Director of Marketing for TG Products, says the credibility that 
the company has established with accessories will carry into their software, 
but stresses "our goal is not to become a major software company, but to pro- 
vide special arcade-style programs that will complement our products." 

Initially two games will be released on cartridge for the Atari 4-8-1200 
and VIC-20 computers. First is "Night strike" . You command a tank protecting 
a city from missiles, bombers and planes. The second program is set in space: 
"Droids" created to maintain the life support system on your spaceship have 
gone awry, and are turning off the equipment. They've got to be stopped, and 
the life support systems must be maintained. 

TG Products will follow these first two games with additional titles to 
be introduced at the Summer Consumer Electronics Show in June, in Chicago. 

THE COMMODORE 64 The list of game titles for the Commodore 64 is growing. 

COLLIDES WITH FUN The latest company to program for the 64 is Topologic. 

Players of "Collision!" maneuver a growing line across 
the field, avoiding crashes with walls and other obstacles, while trying to 
make their opponents collide. The steering-avoidance game has nine difficulty 
levels for one or two players, and sells for $13 on cassette or $16 on disk. 

ASTR0CADERS FORM Hunting someone to talk to about your Bally Astrocade 

BALLY USERS GROUP videogame system? Join BUG, the Bally Users Group. Con- 

tack Kevin O'Neill, President of the Niagara Regional 
BUG, at 6 Wood-dale Dr., St. Catharines, Ontario, Canada L2T 1Y8 . This is a 
great way to get information on new products and programs, while hearing about 
the top achievements of other Astrocade hobbyists. 



ARCADE EXPRESS - APRIL 2 4, 198 3 



5 



YANKEE GROUP PREDICTS The Yankee Group predicts that 1983's big boom will 

1983 SOFTWARE BOOM be in software and peripherals, just as 1982 was 

the year for computer and videogame hardware. In a 
report released early in March, the Yankee Group forecast 1983 sales of over 
five million home computers, and software sales of $810 million, with games 
accounting for just over half of the total. According to this Boston-based 
research group, 26 companies announced 317 new game titles at the January 1983 
Consumer Electronics Show, but the Yankee Group projects there will actually 
be over 1000 new games in 1983. This will lead to a shakeout by yearend of 
undercapitalized vendors who can't win shelfspace or afford adequate adver- 
tising. A number of smaller software houses, both for games and computers, 
will be acquired, as distribution consolidates into the hands of a few major 
vendors . 

Other trends for '83 predicted by the Yankee Group are more u s e r - f r i end ly 
software; emergence of the microwafer as an alternate to tape cassettes or 
disks; more input devices such as graphics tablets, lightpens, voice recogni- 
tion and speech synthesis devices, and touch screens; interactive videodisk 
games; increased use of RAM memory; increased focus on targeted software mar- 
kets; and tiered pricing of software combined with a general decline in all 
sof twar e costs. 

This information, and the chart below republished courtesy of the Yankee 
Group, is part of a major report, "Software Strategies: The Home Computer & 
Videogame Marketplace". It's one of six annual reports that go, along with 
many other services, to subscribers of the "Home of Future Planning Service". 
If you're interested in the $11,500 package, call Jack Brown at the Yankee 
Group, 89 Broad Street, Boston, Mass. 02110, phone 617-54 2-0100. 

NEW GAME TITLES ANNOUNCED 
AT JANUARY CONSUMER ELECTRONICS SHOW 



Company 


Consoles 


Cartridge 


Disk 


Cassette 


Activision 


2600. Intellivision 


10 






Atari 


2600, 5200/400, 800 


26/5 






Broderbund 


400,800, Apple II. VIC 20 


2 


1 


3 


CBS Software 


400, 800, VIC 20 


7 






CBS Videogames 


2600, Intellivision, Colecovision 


8 






Coleco 


Colecovision, 2600, Intellivision 


23 






Comavid 




3 






Computer Magic 






4" 


4* 


Data Age 




4 






Datamost 


Apple II 




10 




Date? soft 






2* 


2* 


Disnev 




10* 


24 


38 


Epyx 






1 




Fox 


400, 800, 2600, VIC 20, Colecovision, 
Tl 99/4A Intellivision 


24 






GCE 


Vectrix, 2600 


8 






Imagic 


Intellivision, 400, 800, 2600, Odyssey, 
VIC 20 


14 






Mattel 


Intellivision/Aquarius 


12/3 






Milton Bradley 


Tl 99 /4A 


10 






Parker Brothers 


2600, 5200, VIC 20 


18 






Sirius 


400, 800, VIC 20, Apple II, IBM, 
Commodore 64 


12 


11 




Spectravision 




17 






Synapse 


400, 800 




10* 


10* 


Telesys 


2600, VIC 20 


3 






Tigervision 




5 






Timex 


TS-1000 






8 


U.S. Games 


2600 


9 






26 Vendors: 317 New Titles Total: 


225 


63 


65 



ARCADE EXPRESS - APRIL 24, 1983 



Reviews of Hew Products 

RATINGS: 10 - Pure gold and about as good as a game could be. A rare rating. 
9 - An outstanding, state-of-the-art game. 
8 - A very good to excellent game. 
7 - A good game. 

6 - Better than average, but maybe not for everyone. 
5 - An average game that does what it promises. 
1-4 - The Item has serious flaws. 



KEY: The information heading each review follows the same simple format. First is the name 
of the item, then its classification and, if it's a home arcade software program, the 
system/s with which it is compatible. Finally, the manufacturers name. 

CRITICS THIS ISSUE: AK-Arnie Katz; CK-Charlene Komar; JW-Joyce Worley 

DEADLY DUCK/Computer Game (for VIC-20) /Sir ius Software 

There's acquatic action when the ducks' new neighbors turn out to be not 
just crabs, but downright belligerant. The crabs want sole pond-rights, so 
they've taken to the air, grasping bricks in their pincers to bomb Deadly 
Duck. If it hits the water, a brick creates a floating roadblock until it 
eventually sinks, but that's a pleasure compared to what happens if it hits 
the duck. These unpleasant and unnatural shellfish even enlist the aid of 
outsiders, using dragonflies to shield the crabs and drop their own missiles. 
Luckily, Deadly's no sitting duck, and uses his "Bill Bullets" to blast both 
the crabs and falling bricks. Ed Hodapp has produced a winner, both for its 
cute graphics and the extra touches that make the contest different from the 
typical invasion game. Rating: 8 (CK) 

SHAMUS /Computer Game (for VIC-20)/HES 

If you don't expect a game that fits into the old-fashioned gumshoe 
mold, as should be reasonable with a hero named the Shamus and a villain (?) 
dubbed the Shadow, you'll find an outstanding game in this HES effort. In 
the Berzerk tradition, this features the Shamus moving from room to room, 
fighting off a variety of murderous foes to find the Shadow's headquarters. 
To do so, he must gather color-coded keys to open matching keyholes, thus 
allowing him to pass from one level to another. There's plenty of action 
and interesting details, with outstanding playability. The beginner should 
be able to progress enough not to be discouraged, while the tough fighting 
and navigating keep the experienced arcader enthralled. Rating: 9 (CK) 

LUNAR LEEPERS /Computer Game (for Apple II)/Sierra On-Line 

"Lunar Leepers" is more fun than Chuckles' earlier "Laff Pak" disk, but 
the pseudonyminous designer still has room to improve. The program looks 
promising at first, but it turns out to be a sheep in wolf's clothing. What 
might have been a contest of split-second maneuvering turns out to be much 
more sedate. In the first phase, the player tries to rescue people before 
they're gobbled up by the leepers, which can snatch a ship right out of the 
air if you're not careful. The player guides the ship through a tunnel in 
the second phase and tries to destroy the huge eye at its end. A stop-and-go 
strategy reduces the first phase to a matter of timing, and the second isn't 
much challenge. The graphics are attractive in an understated way, but the 
play action could 've been more lively. Rating: 6 (AK) 



ARCADE EXPRESS - APRIL 24, 1983 7 

WEB WARP/Videogame Cartridge (for Vectrex)/GCE 

An original title specifically designed for the Vectrex, this shows off 
the vectorscan monitor to best advantage in a non-stop, high-action contest 
that hurls enemies from the center of the screen outward toward the player- 
controlled defense on the perimeter of a giant spider web. The player is a 
winged creature gathering lunch from the waves of aliens born in the vortex. 
They are slung outward from the epicenter, and the player must stop them 
before they make it to the edge of the web, where they are even more deadly 
adversaries. The web itself twists and turns like a living thing, in a 
piece of virtuoso programming for the Vectrex. This has great visuals, hot 
play action, and increasingly dangerous challenges from the web creatures. 
"Web Warp" is a system-seller. If I didn't already have a Vectrex videogame 
system, I'd want one just to play this game, it's that good! Rating: 10 (JW) 



U.S.C.F. CHESS/Videogame Cartridge (for In t e 1 1 ivis i on) /Mat tel 

This one- or two-player chess program is arguably one of the finest of 
its type ever produced for use in the home. Certainly, it is the most 
sophisticated and powerful chess cartridge available foT any videogame 
system at the present time. When playing against the machine, a human 
pawn-pusher can take advantage of such options as the ability to retract the 
last move, set up special board positions, replay a sequence of moves, re- 
verse the view of the board, or even switch sides and continue the struggle. 
Rating: 9 (AK) 



CENTIPEDE/Videogame Cartridge (for Atari 2600) /Atari 

Publication of this version of the popular invasion coin-op title com- 
pletes Atari's project of getting a home edition of the contest for each of 
its hardware systems. The 2600 cartridge lacks the visual glories of the 
original -- or even the 5200 and 400/800/1200 cartridges -- but the superb 
play action is still very much intact. The player controls a "magic wand" 
at the bottom of the playfield which has full horizontal and limited verti- 
cal mobility. Pushing the action button fires at the mushrooms, centipede, 
fly, spider and scorpion. It may look somewhat blocky and plain, but this 
4K package does, indeed, bring the excitement of this play-for-pay classic 
to the home market. Rating: 9 (AK) 



POLARIS /Videogame Cartridge (for Atari 2600) /Tigervision 

Without a lot of the fanfare that attends the doings of some of the 
other software publishing houses, Tigervision has quietly assembled an 
enviable catalog of highly playable and entertaining videogame cartridges. 
"Polaris" is a multi-scenario naval combat arcade contest that casts the 
gamer as the skipper of a submarine that must contend with dangers beneath 
the sea, on the surface and from the air. Pushing the action button launches 
a torpedo straight upward. You'll need all the firepower you can muster, 
too, because the dangers build up rapidly as the home arcader progresses 
from level to level. The main part of the game consists of moving the sub- 
marine around a smallish lake -- seen in side view -- while trying to shoot 
the bombers, subs, dive bombers and PT boats, all of which are after your 
hide. When the submarine conquers the waves of bombers and destroys the 
single dive bomber, the machine automatically displays the transition field, 
in which the submarine must navigate through a narrow undersea channel. 
The sounds are especially well-done in "Polaris", lending an unexpected 
air of authenticity to what is, after all, a fairly streamlined simulation. 
Rating: 8 (AK) 



THIS IS THE LAST NOTICE of our change of address. The new address for 
Electronic Games is 460 W. 34th St., New York, New York 10001. Make a note! 



8 



ARCADE EXPRESS - APRIL 24, 1983 



HOMOR ROLL 

The nation's Highest 5cores 

THE BEST This is the current list of high rollers, the top scores from 

IN THE LAND around the country, as compiled by the editors of Electronic 

Games and Arcade Express. To compete, send a photo of the 
game screen showing the final score clearly enough for the judges to read the 
numbers. All photos become property of EG and none can be returned. Include 
your name and address, and mail to Electronic Games, 460 West 34th Street, 
New York, NY 10001. 

HOME VIDEOGAMES: 

Asteroids/Atari VCS/Game //6 - Lance Simon, Carmichael, Ca. - 579 ,660 
Defender /Atari VCS/Game #1 - Jim Rizza, W. Roxbury, Ma. - 12,185,200 
Lady Bug/ColecoVision/Game // 1 - Dean Odice, Bridgeport, Ct. - 407 ,470 
Pac-Man/Atar i VCS/Game it 1 - Tom Steinhop, West Germany - 239,000 
Tron Deadly Disc/Mattel Intellivision/Game #1 - Ed A. Mandziuk - 14,041,750 
Space Hawk/Mattel Intellivision/Game ill - Brad Fath, Wooster, Oh. - 25,328 , 380 
Space Chase/Apollo/Atari VCS/Game #1 - Tom Garcia, Whittier, Ca. - 185,075 
UFO/Odyssey/Game #1 - Dave Jacksch, Raf Bentwaters, UK - 6,136 
USAC Auto Racing/Mattel Int ellivision/Cour se //l - Ray Lomstock - 2:48 
Grand Pr ix/Ac t ivision/Atar i VCS/Course #4 - Mike Ratledge, Charleston, SC 

- 1:35:41 

ARCADE GAMES: 

Wizard of Wor/Midway - Terry Prince, Roseland, NJ - 839,450 
Dig-Dug/Atari - Art Solis, Jr. - Hollywood, Ca. - 9,999,990 
Burgert ime/Midway - Jim Liebler, Clarendon Hills, II. - 4,206,350 
Q*Bert /Gottlieb - Mike Verret, S. Burlington, Vt. - 4,325,790 
Lady Bug/Universal - Jon Morgan, Jacksonville, Fl. - 288,890 
Robotron/Williams - Eric Edwards, Milford, Mi. - 386,967,400 
Tutankham/Stern - Lars Lind , Greenfield, Ma. - 272,200 
Kick-Man /Midway - Paul Parsons, Saskatchewan, Canada - 27,525,000 
Wild Western/Taito - Neal Parsons, Ontario, Canada - 957,300 
Sub Roc 3-D/Sega-Gremlin - Stefan Libero, Beaumont, Tx. - 465,900 



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